This week we are working on next game mechanics – steam pipes. The player can already build pipe lines with smaller segments:

Pipes are working on physics resulting in some interesting bending effects:

Players can freely attach, detach and reattach pipes together in every possible configuration:

You can even make loops with a little bending:

Now we are working on steam propagation, pipes branching and proper models. We will show them soon.


As I previously promised here’s update on steam pipes. We changed the pipe models so they’re not empty inside now and we also added T-shaped pipe:

Then we finalized proper steam propagation having in mind that due to T shaped pipes we can have more than one steam output:

Now we can’t wait to see how our level designer will use these new mechanics in new levels.